Art of Cassidy
  • Reel
  • Lighting
  • Game Lighting
  • Compositing
  • Illustration
  • About
  • Reel
  • Lighting
  • Game Lighting
  • Compositing
  • Illustration
  • About

Lighting & Shading

All lighting & compositing is done by me.
​All shading networks/materials here are setup by me as well, with the use of publicly free textures. 
Models are all publicly available assets.

Lighting & compositing, materials, camera layout/animation, sound design, sound & video editing by Cassidy Rose Handford using Maya, Arnold, Nuke, & Premiere Pro.
Model & texture image files: Sara Tarr (titled "Pokerpus")
Character Design: Chris Ayers
Stock videos: Videezy.com (smoke stock video elements)


Lighting & Compositing (lighting, light value animation, material creation, compositing, camera layout/animation, sound design, and video editing) by Cassidy Rose Handford using Maya, Arnold, Nuke, & Premiere Pro.
Credits:
Model & texture images created by Kislay Kumari, available from the Academy of Animated Art.

Stock Footage by: Videezy! (video static footage)

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Lighting, compositing, FX, surfacing networks/materials, camera/layout, sound design, and sound & video editing by Cassidy Rose Handford using Maya, Arnold, Nuke, & Premiere Pro.
Rudolph the Red-Nosed Reindeer - Low Poly:  Model & texture image files by Sara Tarr for TDU's Winter Wonderland December 2019 Lighting Challenge.
Wood base model: Brian Rocz (Rocz3D). Remaining modeling by Cassidy Rose Handford.

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Final Image - click image (above) to enlarge
Compositing ​Breakdown of the shot below:
Contribution Breakdown:
Model: Sara Tarr (As part of TDU's January 2020 Lighting Challenge - "A Woman in the Window")
Texture images & maps: Sara Tarr
Lighting: Cassidy Handford using Maya & Arnold
Shaders: Cassidy Handford
​Compositing: Cassidy Handford using Nuke
​Editing: Cassidy Handford using Premiere Pro

My lighting inspiration: A contemporary take inspired by the outdoor lighting in the film Midnight in Paris (2011).

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Lonely Robot. Maya + Arnold + Nuke
Stills from "The Bugg in the City" animated scene
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Happy Axolotl. This model & the texture images were provided by TDU for their October 2019 TDU Lighting Challenge.
​Lighting, compositing, & the setup of the shading networks is done by me.
Model and texture images by: Sara Tarr.
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Pretty Pretty Princess Game 2.0
Various lighting effectss demonstrated on a kid's shelf.
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Day to night interior shot.
Character lighting & skin shader examples. Maya + Arnold 5
Model is Digital Emily, available from the Digital Emily Project at USC.
Skin texture maps are provided by the digital Emily project, but the skin and eye shading networks are set up by me, using their available texture images on Arnold standard surfaces.
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