ART OF CASSIDY
  • Character Lighting
  • Real-Time Lighting
  • Rendered Lighting
  • About
  • Character Lighting
  • Real-Time Lighting
  • Rendered Lighting
  • About
 Compositing with NUKE
Compositing Reel
Contribution Breakdowns:
Tropical to Snowy Landscape Transformation:
Camera tracking, luma keying, roto work, and clone painting, are used to add in 2 depths of snow, a layer of fog, a frozen lake over the ocean, a sky replacement, and an additional mountain in the background. Multiple layers of color grading done to match all elements and push them to a snowy look. Video & sound editing done in Premiere Pro.
Landscape footage and stock elements provided by CGMA.

Deep Compositing:
10 renders with deep data & a rocket stock image were provided by CGMA.
I have composited them together, color graded them to match tones using a DeeptoImage and DeepRecolor workflow, then added a look of haze and an ozone layer downstream in 2D space using holdouts created from shuffling out RGBA channels of each deep render. I also used a still image of a rocket and positioned it within the depth using ImageToDeep and an added z-value, to have it fly between planets.

Soldier Green Screen Extraction:
Various keying techniques are combined to create a master matte, and despill and color corrections are used to match the actor footage to the background plate.
​Soldier & car original footage were provided by CGMA.
​
Camera Tracking:
​
Tracking is used to create a 3D match-move camera and apply volume rays and lens flare to the original shot.
The landscape footage plate was provided by CGMA.
Godzilla:
I integrated 4 render layers using an additional multi-matte render, I added depth of field with zDefocus and also added motion blur. I then used the helicopter geometry file and lit and surfaced it within Nuke. I used the locator data to track a smoke element and created a particle system that makes the gun tracers and barrel flash effect, and keyed their timing. 
4 render layers, a multi-matte render, a .abc file of the plain, animated helicopter geometry, .fbx files for camera data and gunner locator data, and a smoke stock element were provided by CGMA.

Princess Treasure Scene:
Lit, surfaced, and composited by me using Maya, Arnold, and NukeX. Color correction, depth of field, camera motion blur done with a match-move 3D camera, and a particle system for magical bokeh dust were done in NukeX.
Photo breakdown of compositing steps for this scene is available below on this page.
Model is a publicly available asset originally titled "King's Treasure."
Music: https://www.bensound.com

"The Bugg in the City":
Surfacing, lighting, and compositing were done by me using Maya, Arnold, and NukeX, sound and video editing in Premiere Pro. Animated zDefocus, and lens flare were added in compositing using a camera tracker and reconcile 3D.  
The modeled scene with animation was a publicly available asset.

​Tropical to Snowy Landscape in NukeX
Camera tracking, luma keying, roto work, and clone painting, are used to add in 2 depths of snow, a layer of fog, a frozen lake over the ocean, a sky replacement, and an additional mountain in the background. Multiple layers of color grading done to match all elements and push them to a snowy look. Video & sound editing done in Premiere Pro.
Green screen extraction in NukeX.
Various keying techniques are combined to create a master matte, and despill and color corrections are used to match the actor footage to the background plate.
Deep compositing in NukeX
10 renders with deep data were provided by CGMA. I have composited them together, color graded them to match tones using a DeeptoImage and DeepRecolor workflow, then added a look of haze and an ozone layer downstream in 2D space using holdouts created from shuffling out RGBA channels of each deep render. I also used a still image of a rocket and positioned it within the depth using ImageToDeep and an added z-value, to have it fly between planets.
Camera tracking in NukeX
Tracking used to create a 3D match-move camera and apply volume rays and lens flare to the original shot.

Compositing work in progress breakdown
Scroll through slideshow images to see processing stages added to an initial render.
Color corrections, depth of field, particle effects, and motion blur from a 3D match-move camera done in NukeX.

Examples of my node-based compositing workflows. (Click gallery images to enlarge.)
Tropical to snowy landscape conversion (full graph)
Tropical to snowy landscape conversion (section)
Deep compositing workflow
Lighting layers color grading setup (gizmo)
Bugg in the City scene node graph, part 1 of 2
Bugg in the City scene node graph, part 2 of 2
Godzilla scene layering workflow
Princess Treasure scene pt. 1 of 2
Princess Treasure scene pt. 2 of 2

Bird surfacing, animation, shadow catching, camera track, and shot integration by me.
Bird model: Martins Upitis, Bird rigging: Carlos Contreras, Footage shot by Andy Fedak at CSUF, Actor: Robert Gudino.
Example of 2.5D camera projections in Nuke
Photography, digital paint out of the people, addition of the sign, digitally painted extension of the ocean for camera move coverage, as well as the camera projection setup in Nuke are done by me.

Picture
Final Plate. Nuke, Photoshop

Picture
​Original still
Photo: Cassidy Rose. Newport Beach Pier, Newport Beach, CA

Picture

FInal Plate.  Photoshop​
Set extension/background replacement, day to night color grading, added elements.
Picture
Original still
Photo: Cassidy Rose. MOCA, Los Angeles

Picture
Final Plate.  Photoshop, NUKE
Background replacement, color grading, added elements (tree, tent), layer splitting and background paint out for 3D camera moves.
Picture
Original still
Photo: Cassidy Rose. Yorba Regional Park, Anaheim, CA

​

Picture
Final Plate. Photoshop
Post-apocalyptic flooding, color grading, painted damage to buildings added.
Picture
Original still
Proudly powered by Weebly