All lighting & compositing is done by me. All shading/materials here are setup by me as well, with the use of publicly free textures. Models are all publicly available assets.
Lonely Robot. Maya + Arnold + Nuke
Stills from "The Bugg in the City" animated scene
Happy Axolotl. This shot is a current WIP for TDU's October 2019 Lighting Challenge. Lighting and the setup of the shading networks is done by me using Maya and Arnold. Model and texture images are made by Sara Tarr.
Pretty Pretty Princess Game 2.0
Various lighting effectss demonstrated on a kid's shelf.
Day to night interior shot.
Character lighting. Maya + Arnold Model is Digital Emily, available from the Digital Emily Project at USC. Skin texture maps are also provided by the digital Emily project, but the skin and eye shading networks are set up by me, using their available textures.
Still life Fruit textures I made in Mari, other textures are done with the use of available free image files.
Thirsty Juice Boxes Fruit textures I made in Mari, juice box texture painted in Photoshop. Juice Box rig: Joe Daniel. (Surfacing & animation by me.)